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Renderer

Struct Renderer 

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pub struct Renderer {
    widgets: Vec<WasmWidget>,
    framebuffer: Box<[Rgb565; 76800]>,
    background_color: Rgb565,
    runtime: Runtime,
    ip_address: String,
}

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§widgets: Vec<WasmWidget>§framebuffer: Box<[Rgb565; 76800]>§background_color: Rgb565§runtime: Runtime§ip_address: String

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impl Renderer

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pub fn new() -> Self

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fn update_widget_information(&mut self, config: &SystemConfiguration)

Update the information stored in Renderer::widgets based on the provided [SystemConfiguration].

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pub async fn run(&mut self)

Renderer loop, stores copy of [SystemConfiguration] and updates it only if changes are detected via Storage::get_system_config_change. This function will never return and run indefinitly. Runs on the seccond core due to Runtime::run() being blocking due to Wasmtime’s host functions. See runtime::http_sync for details. Only loads and runs widgets once their update cycle has passed.

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async fn update_widgets(&mut self)

Checks if any widget needs to be run this cycle, runs them, and updates their last output.

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async fn render_layout(&mut self)

Renders the screen layout, writes into a framebuffer to avoid screen flickering.

Auto Trait Implementations§

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impl Freeze for Renderer

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impl !RefUnwindSafe for Renderer

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impl Send for Renderer

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impl Sync for Renderer

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impl Unpin for Renderer

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impl UnsafeUnpin for Renderer

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impl !UnwindSafe for Renderer

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where T: 'static + ?Sized,

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