pub struct Renderer {
widgets: Vec<WasmWidget>,
framebuffer: Box<[Rgb565; 76800]>,
background_color: Rgb565,
runtime: Runtime,
ip_address: String,
}Fields§
§widgets: Vec<WasmWidget>§framebuffer: Box<[Rgb565; 76800]>§background_color: Rgb565§runtime: Runtime§ip_address: StringImplementations§
Source§impl Renderer
impl Renderer
pub fn new() -> Self
Sourcefn update_widget_information(&mut self, config: &SystemConfiguration)
fn update_widget_information(&mut self, config: &SystemConfiguration)
Update the information stored in Renderer::widgets based on the provided [SystemConfiguration].
Sourcepub async fn run(&mut self)
pub async fn run(&mut self)
Renderer loop, stores copy of [SystemConfiguration] and updates it only if changes are detected via Storage::get_system_config_change.
This function will never return and run indefinitly.
Runs on the seccond core due to Runtime::run() being blocking due to Wasmtime’s host functions.
See runtime::http_sync for details.
Only loads and runs widgets once their update cycle has passed.
Sourceasync fn update_widgets(&mut self)
async fn update_widgets(&mut self)
Checks if any widget needs to be run this cycle, runs them, and updates their last output.
Sourceasync fn render_layout(&mut self)
async fn render_layout(&mut self)
Renders the screen layout, writes into a framebuffer to avoid screen flickering.
Auto Trait Implementations§
impl Freeze for Renderer
impl !RefUnwindSafe for Renderer
impl Send for Renderer
impl Sync for Renderer
impl Unpin for Renderer
impl UnsafeUnpin for Renderer
impl !UnwindSafe for Renderer
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